Digital Library as Third Place

A few days ago, Peter Bromberg of Library Garden posted a version of an essay called “Library as Place”. I had the good fortune to meet Peter at Library Camp a few weeks ago, and I wholeheartedly agree with the arguments of his essay. However, I feel it is important that we, as librarians, look beyond the walls of the library when discussing library as place. We need to expand our vision to include digital library as place. We are already doing this implicitly by incorporating social tools such as blogs and wikis into our websites. However, by explicately acknowledging this phenomenon, we can utilize what we already know about the physical library as place when building online communities. In fact, I originally created my Academic Library 2.0 Concept Model to demonstrate the parallels between physical and virtual library places. It was only after completing the model that I took the additional step of recognizing the virtual library places as Library 2.0.

Academic Library 2.0 Concept Model Basic v2

Academic Library 2.0 Concept Model Basic v2
(green = third place)

When discussing library as place, Peter brings in the concept of “third place”. It is exactly this version of physical library as place that my model hopes to parallel in the virtual world. Peter explains:

By our very nature we offer people a “third place” (not home, not work) where they can come to explore, imagine, think, learn, play, and reflect. Our function as a “third place” has never been more important to our continued health and relevance. If libraries are to survive and thrive we must redouble our efforts and refocus our energies to ensure that we are not only “third places” but destinations of choice.

Taken in a different context, isn’t this exactly what we are trying to transform our web sites into? MySpace, Facebook, and Flickr are wonderful examples of the online third places that people spend their time. What is different about the virtual world is that it is easier to incorporate the library into other third places. For example, if a patron is on your library’s MySpace page, then it could be argued that they are both at MySpace and your Library.

For those who are having trouble conceptualizing of the web as a place, lets look at the example of Second Life instead. As a 3D virtual world, Second Life is more obviously a place. The Second Life Library 2.0 is also the most obvious example of digital library as third place. If a patron is at their house on their computer in Second Life at Library 2.0, where are they? If they are focused enough, they are at the Second Life Library 2.0. Where we are is often more mental than it is physical. By embracing this concept, we will be able to build more compelling physical and virtual places. How might we go about this? Peter asks the following:

Why would someone in our community choose to spend their time here rather than somewhere else? Related questions might be: What does the library look like, smell like, feel like, and sound like? What do our signs communicate? What kind of environment are we offering to the community and how do library staff contribute to the creation of a friendly, welcoming environment?

Outside of smell, couldn’t we apply all of these questions to our websites? To conclude, the next time you find yourself discussing “library as place”, please ask how the discussion would apply to the online world.

Technorati tags: libraryasplace library2.0 secondlife thirdplace academiclibrary20

Academic Library 2.0 Concept Models (Basic v2 and Detailed)

I have updated the original Academic Library 2.0 Concept Model. The new version aims to maintain the simplicity of the original, while adding a few examples and using more precise language. Also worth noting is that the line separating the physical and virtual environments is now dotted to signify the artificial nature of this boundary.

This model presents a view of how students might view the library as place in relation to their academic and social lives. It is at this intersection that I propose Library 2.0 has begun to materialize. The primary goal of the model is to encourage brainstorming over how we can develop virtual environments that will fit into students’ lives. However, I would argue that new collaborative spaces in the physical environment could also be viewed as part of L2 in so much as they are responses to changing learning styles that are partially brought on by the social nature of Web 2.0 tools. In this way, a definition of L2 that focuses on Web 2.0 might include some innovative services in the physical environment. This said, it is my belief that L2 is primarily useful as a concept for developing new online tools. To learn more about this model, you can check out the post accompanying the first model here. The comments and links at the bottom of that page will help guide one through the discussions of the original model.

Academic Library 2.0 Concept Model Basic v2

Academic Library 2.0 Concept Model Basic v2

I have also created a more detailed version of the model. In this version the boundary between physical and virtual has vanished. Furthermore, this model includes interaction types as well as places. Instead of focusing on exact tasks such as shaking hands (physical) or commenting (virtual), I have looked at interactions in a broader way. At this point, the key is a little confusing on the model, so please use the revised key posted below the model. However, the basic goal is to get people thinking about designing virtual and physical places according to the types of social interactions our patrons will be having in those environments. You will also notice that ALL of the interactions mentioned occur in both the physical and virtual places. Of course we will be seeing more places inhabiting both physical and virtual as well. For example, virtual group study rooms might supplement our physical study rooms.

The scale at the bottom of the model highlights some of the key spectra that lie between a student’s social and academic lives. Again, it is my argument that the library inhabits a space somewhere in the middle ground between these extremes.

Academic Library 2.0 Concept Model Detailed

Academic Library 2.0 Concept Model Detailed

(REVISED KEY:
underlined = physical
uppercase = virtual
interactions or spaces can be both
———————————-
non-italics = spaces
italics = interactions)

I am still working on these models and final drafts will be included in the second part of my Master’s Paper. I am also developing a model to describe Library 2.0 in general. I should have the paper done relatively soon and will post a link to it. Furthermore, the structure of the paper should work well for filling in the wiki that I proposed here.

As always, I encourage feedback. You are welcome to leave comments here or on your own blog. If you are linking to the image on Flickr, please link to this post as well, so that your contribution to the discussion will be included on this page. Thanks.

Technorati tags: library 2.0 library-20 library2.0 L2 web 2.0 web2.0 academic libraries academiclibrary20